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2017最新苹果APPstore 审核协议 《三》商业业务支付 细则 附带翻译
2017-02-28
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来源:apple

3. Business

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三.业务

3.1支付

3.1.1在应用程序购买

3.1.2订阅

3.1.3基于内容的“读者”的应用

3.1.4内容编码

3.1.5实物商品以外的应用程序和服务

3.1.6苹果支付

3.2其他商业模式问题

3.2.1接受

3.2.2不可接受


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3. Business

There are many ways to monetize your app on the App Store. If your business model isn’t obvious, make sure to explain in its metadata and App Review notes. If we can’t understand how your app works or your in-app purchases aren’t immediately obvious, it will delay your review and may trigger a rejection. And while pricing is up to you, we won’t distribute apps and in-app purchase items that are clear rip-offs. We’ll reject expensive apps that try to cheat users with irrationally high prices.

If we find that you have attempted to manipulate reviews, inflate your chart rankings with paid, incentivized, filtered, or fake feedback, or engage with third party services to do so on your behalf, we will take steps to preserve the integrity of the App Store, which may include expelling you from the Developer Program.

  • 3.1 Payments
    • 3.1.1 In-App Purchase:
      • If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than IAP.
      • Any credits or in-game currencies purchased via IAP must be consumed within the app and may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.
      • Remember to assign the correct purchasability type or your app will be rejected.
      • Apps should not directly or indirectly enable gifting of IAP content, features, or consumable items to others.
      • Apps distributed via the Mac App Store may host plug-ins or extensions that are enabled with mechanisms other than the App Store.
    • 3.1.2 Subscriptions: Apps may offer auto-renewing in-app purchase subscriptions, regardless of category on the App Store. When incorporating auto-renewable subscriptions into your app, be sure to follow the guidelines below.
    • 3.1.2(a) Permissible uses: If you offer an auto-renewing subscription, you must provide ongoing value to the customer. While the following list is not exhaustive, examples of appropriate subscriptions include: new game levels; episodic content; multi-player support; apps that offer consistent, substantive updates; access to large collections of, or continually updated, media content; software as a service (“SAAS”); and cloud support. In addition:
      • Subscriptions may be offered alongside a la carte offerings (e.g. you may offer a subscription to an entire library of films as well the purchase or rental of a single movie).
      • You may offer a single subscription that is shared across your own apps, but these subscriptions may not extend to third party apps or services. Subscriptions must work on all of the user’s devices where the app is available. Learn more about sharing a subscription across your apps.
      • Apps must not force users to rate the app, review the app, download other apps, or other similar actions in order to access functionality, content, or use of the app.
      • As with all apps, those offering subscriptions should allow a user to get what they’ve paid for without performing additional tasks, such as posting on social media, uploading contacts, checking in to the app a certain number of times, etc.
      • Subscriptions may not include consumable credits, gems, in-game currencies, etc., even when combined with other offerings, but you may offer subscriptions that include access to discounted consumable goods (e.g. a platinum membership that exposes gem-packs for a reduced price).
      • If you are changing your existing app to a subscription-based business model, you should not take away the primary functionality existing users have already paid for. For example, let customers who have already purchased a “full game unlock” continue to access the full game after you introduce a subscription model for new customers.
    • 3.1.2(b) Upgrades and Downgrades: Users should have a seamless upgrade/downgrade experience and should not be able to inadvertently subscribe to multiple variations of the same thing. Review best practices on managing your subscription upgrade and downgrade options.
    • 3.1.2(c) Subscription Information: Before asking a customer to subscribe, you should clearly describe what the user will get for the price. How many issues per month? How much cloud storage? What kind of access to your service? Also ensure you clearly communicate the requirements described in Schedule 2 of your agreement in Agreements, Tax, and Banking.
    • 3.1.3 Content-based “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, video, access to professional databases, VoIP, cloud storage, and approved services such as educational apps that manage student grades and schedules), provided the app does not direct users to a purchasing mechanism other than IAP.
    • 3.1.4 Content Codes: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. In limited circumstances, such as when features are dependent upon specific hardware to function, the app may unlock that functionality without using in-app purchase (e.g. an astronomy app that adds features when synced with a telescope). App features that work in combination with an approved physical product (such as a toy) on an optional basis may unlock functionality without using IAP, provided that an IAP option is available as well. You may not, however, require users to purchase unrelated products or engage in advertising or marketing activities to unlock app functionality.
    • 3.1.5 Physical Goods and Services Outside of the App: If your app enables people to purchase goods or services that will be consumed outside of the app, you must use purchase methods other than IAP to collect those payments, such as Apple Pay or traditional credit card entry. Apps may facilitate transmission of approved virtual currencies (e.g. Bitcoin, DogeCoin) provided that they do so in compliance with all state and federal laws for the territories in which the app functions.
    • 3.1.6 Apple Pay: Apps using Apple Pay must provide all material purchase information to the user prior to sale of any good or service and must use Apple Pay branding and user interface elements correctly, as described in the Apple Pay Identity Guidelines and Human Interface Guidelines. Apps using Apple Pay to offer recurring payments must, at a minimum, disclose the following information:
      • The length of the renewal term and the fact that it will continue until canceled
      • What will be provided during each period
      • The actual charges that will be billed to the customer
      • How to cancel
  • 3.2 Other Business Model Issues

    The lists below are not exhaustive, and your submission may trigger a change or update to our policies, but here are some additional do’s and don’ts to keep in mind:

    • 3.2.1 Acceptable
      • (i) Displaying your own apps for purchase or promotion within your app, provided the app is not merely a catalog of your apps.
      • (ii) Displaying or recommending a collection of third party apps that are designed for a specific approved need (e.g. health management, aviation, accessibility). Your app should provide robust editorial content so that it doesn’t seem like a mere storefront.
      • (iii) Disabling access to specific approved rental content (e.g. films, television programs, music, books) after the rental period has expired; all other items and services may not expire.
      • (iv) Wallet passes can be used to make or receive payments, transmit offers, or offer identification (such as movie tickets, coupons, and VIP credentials). Other uses may result in the rejection of the app and the revocation of Wallet credentials.
      • (v) Insurance apps must be free, in legal-compliance in the regions distributed, and cannot use IAP.
      • (vi) Approved nonprofits may fundraise directly within their own apps using Apple Pay, provided those fundraising campaigns adhere to all App Review Guidelines. These apps must disclose how the funds will be used, abide by all required local and federal laws, and make appropriate tax receipts available to donors. Nonprofit platforms that connect donors to other nonprofits must ensure that every nonprofit listed in the app has also gone through the nonprofit approval process. Learn more about becoming an approved nonprofit.
    • 3.2.2 Unacceptable
      • (i) Creating an interface for displaying third party apps, extensions, or plug-ins similar to the App Store or as a general-interest collection.
      • (ii) Monetizing built-in capabilities provided by the hardware or operating system, such as Push Notifications, the camera, or the gyroscope; or Apple services, such as Apple Music access or iCloud storage.
      • (iii) Artificially increasing the number of impressions or click-throughs of ads, as well as apps that are designed predominantly for the display of ads.
      • (iv) Unless you are an approved nonprofit, collecting funds within the app for charities and fundraisers. Apps that seek to raise money for such causes must be free on the App Storeand may only collect funds outside of the app, such as via Safari or SMS.
      • (v) Arbitrarily restricting who may use the app, such as by location or carrier.
      • (vi) Apps should allow a user to get what they’ve paid for without performing additional tasks, such as posting on social media, uploading contacts, checking in to the app a certain number of times, etc. Apps should not force users to rate the app, review the app, download other apps, or take other similar actions in order to access functionality, content, or use of the app.



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三.业务

有许多方法来赚钱你的应用程序在App Store。如果您的业务模式不明显,请务必在其元数据和应用程序审查说明说明。如果我们不能理解您的应用程序是如何工作的,或者您的应用程序购买不立即明显,它会延迟您的审查,并可能引发拒绝。虽然定价是由你,我们不会分发应用程序和在应用程序购买项目是明确的剥离。我们会拒绝昂贵的应用程序,试图欺骗用户的不合理的高价格。

如果我们发现你试图操纵评论,增加你的排行榜与支付,奖励,过滤,或假反馈,或与第三方服务搞来代表你这么做,我们将采取措施保护App Store的完整性,其中可能包括驱逐你从开发者计划。

3.1支付

3.1.1在应用程序购买:

如果你想解锁你的应用程序中的功能或功能,(例如:订阅,游戏中的货币,游戏级别,获得优质的内容,或解锁完整版),你必须在应用程序购买。应用程序可能不包括按钮、外部链接,或其他对直接客户购买比其他IAP机制作用。

任何信用货币购买或在游戏中通过IAP必须消耗在应用程序和可能还没有到期,你应该确保你有一个恢复的应用内购买任何恢复机制。

记得分配正确的purchasability类型或您的应用程序将被拒绝。

应用程序不应直接或间接地使馈赠的IAP内容,功能,或消耗品的人。

通过Mac应用程序商店分发的应用程序可能会通过应用程序商店以外的机制启用插件或扩展。

3.1.2订阅:应用程序可以提供在应用程序内购买订阅自动更新,无论类别的应用程序商店。当纳入自动再生订阅到您的应用程序,一定要遵循以下指导方针。

3.1.2(一)允许的用途:如果你提供了一个自动更新的订阅,必须向客户提供持续的价值。而下面的列表并不详尽,适当的订阅的例子包括:新的游戏等级;情节内容;支持多玩家;应用程序提供一致的、实质性的更新;访问大集合,或不断更新,媒体内容;软件即服务(SaaS);和云的支持。此外:

用户可以同时提供点菜服务(例如,你可能会提供一个订阅整个电影库以及购买或一个单一的电影租赁)。

您可以提供一个单独的订阅,共享在您自己的应用程序,但这些订阅可能不会扩展到第三方应用程序或服务。订阅必须在可用应用程序的所有用户设备上工作。了解更多关于共享您的应用程序的订阅。

应用程序不必强迫用户对应用程序进行评估,审查应用程序,下载其他应用程序,或其他类似的操作,以访问功能,内容,或使用的应用程序。

与所有的应用程序,那些提供订阅应该允许用户获得他们所支付的,而无需执行额外的任务,如张贴在社交媒体,上传联系人,检查到应用程序的一定次数,等等

订阅可能不包括消费信贷,宝石,游戏内的货币等,即使与其他产品相结合,但你可以提供订阅,包括访问折扣消费品(例如白金会员,暴露创业板的价格降低)。

如果您正在将您现有的应用程序更改为基于订阅的业务模式,则不应删除现有用户已经支付的主要功能。例如,让客户已经购买了一个“全游戏解锁”继续访问完整的游戏后,你引入新客户的订阅模式。

3.1.2(B)升级和降级:用户可以无缝升级/降级的经验,应该不会在不经意间订阅同一事物的多种变化。审查管理您的订阅升级和降级选项的最佳实践。

3.1.2(C)订阅信息:再问客户订阅,你应该清楚地描述了什么是用户将获得的价格。每月有多少问题?云存储多少?什么样的访问你的服务?也确保您清楚地沟通协议,税收和银行在您的协议附表2所述的要求。

3.1.3基于内容的“读者”的应用程序:应用程序可以允许用户访问以前购买的内容或内容订阅(具体为:杂志、报纸、书籍、音频、音乐、视频、访问专业数据库,网络,云存储,通过服务如教育应用程序,管理学生成绩和时间表),提供的应用程序不直接用户采购机制以外,IAP。

3.1.4内容代码:应用程序可能无法使用自己的机制来解锁的内容或功能,如许可证密钥,增强现实标记,QR码,等在有限的情况下,如当功能依赖于特定的硬件功能,应用程序可以打开该功能没有使用内置购买(例如,添加功能时同步用望远镜的天文应用程序)。应用程序的功能与批准的体育产品组合的工作(如玩具)一个可选的基础上可以不使用IAP解锁功能,提供一个IAP选项是可用的以及。然而,您可能不需要用户购买无关产品或从事广告或营销活动解锁App功能。

3.1.5实物商品以外的应用程序和服务:如果您的应用程序使人们购买商品或服务,将消耗以外的应用程序,你必须使用购买的方法比其他的IAP收集这些款项,如苹果支付或传统信用卡进入。应用程序可以方便的传输批准的虚拟货币(如比特币、DogeCoin)提供的,他们这样做符合所有的州和联邦法律中的程序功能的领土。

3.1.6苹果支付:使用苹果付费应用程序必须对任何商品或服务销售之前,用户提供的所有材料的采购信息,必须使用苹果支付品牌和用户界面元素的正确,就像苹果支付标识指引和人机界面指南介绍。使用苹果支付提供经常性付款的应用程序,必须至少披露以下信息:

续期期限的长短,以及将继续直至取消的事实

每个期间将提供什么

将向客户收取的实际费用

如何取消

3.2其他商业模式问题

下面的列表并不详尽,你可以触发提交更改或更新我们的政策,但是这里有一些额外的规则要牢记:

3.2.1接受

(i)显示您自己的应用程序购买或推广在您的应用程序,提供的应用程序不只是一个目录的应用程序。

(ii)展示或推荐为特定批准需要而设计的第三方应用程序集合(例如:健康管理、航空、可及性)。你的程序应该提供强大的编辑内容,似乎不太像一个店面。

(iii)出租期届满后,对特定批租内容(如电影、电视节目、音乐、书籍)的限制,所有其他物品及服务不得过期。

(四)钱包通行证可用于制作或接收付款、发送优惠或提供身份证明(如电影票、优惠券和贵宾证)。其他用途可能会导致拒绝应用程序和撤销钱包凭据。

(五)保险应用程序必须是自由的,在合法合规的区域分布,且不能使用IAP。

(六)批准的非营利组织可以直接在自己的应用程序使用筹款苹果支付,提供那些筹款活动坚持程序审查指南。这些应用程序必须披露资金将如何使用,遵守所有必需的地方和联邦法律,并提供适当的税收收据给捐助者。非营利的平台,将捐赠者的其他非营利组织必须确保每一个非营利组织在App上市也经历了非营利组织的审批流程。了解更多关于成为一个批准的非营利性。


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